

Add those cards to your deck, then proceed to step 5. Your deck should include 6-8 (8 is optimal in my opinion) draw cards, chosen from the options above. Dimension ripper can also draw cards (although they come from the other player's deck).

For elementals, as they have no class draw engine, I suggest including both bad santa and sac lamb. Shadow has sacrificial lamb, which is good in burn and control decks. I would recommend tainted oracle for burn or control decks. Humans have access to both tainted oracle and honored dead. Bad santa is a good choice for rush decks, bazar is almost never used. All classes have access to bad santa and bazar. wrath of the forest for hunters (surprise attack is also a class specific draw card, but is not very powerful)Īfter adding those 4 cards, look at your other options. You will want to include 4 copies of that card in your deck (go to your deck builder page, select your hero, find their draw card, and click on that card 4 times). Most classes have a specific "draw engine" that only their hero type can use. Since you only draw once card per turn, and you will usually be sacrificing one card as well as playing another, you will run out very fast. The ability to draw extra cards is essential for every deck. just upen up this link in a tab or new page on thata page, you can design your deck before you make the deck in-game. Now that you've made your choice, move on to step 3. If you need more help deciding which hero to use, try looking at this comprehensive hero guide made by Wtzky ). After seeing which heros of your chosen type are ranked 1 or 1.5, it's up to you to choose. for example monomax's nishaven deck just won one of the regional qualifiers for the world championship). Although hero's that are not 1 or 1.5 can still win games, they are not as easy to play or as consistent (tier 2 hero's can really compete just fine although they are harder to use. For control decks, look under the column that say "balanced". Do likewise in the burn column if you chose burn. If you chose to play a rush deck, look under the column that says rush, and choose a hero that is rated 1 or 1.5. Take a looks at this chart made by Keaven. Human heros are, in general, much more expensive to build decks for than shadow heros. Will you choose the hunters, the mages, the warriors, the wulven, the elementals, the priests, or the rogues? Initially, your decision can be slightly narrowed by the amount of gold/crystals you have. Step 2 Choose your hero! Your decision is very important at this point. Once you have decided how you want to play, move on to step 2. For more information on the subject, try looking at Soothslyr's article. Those three are both the most common and the strongest deck archetypes at the moment.

Do you want to win through a slow and steady reliable path to victory (control deck)? An ultra-fast storm of destruction (rush deck)? A combination of the two, winning board control, and burning your opponent down quickly at the same tim (burn deck)? Do you want to use weapons for damage? Allies? or just defend yourself until your opponent runs out of cards? I would highly suggest beginning with one of the first three deck types, Control, Rush, or Burn.

Step 1 How do you want to win? This is the most basic question to start with when building a deck. It may also be an interesting read for more experienced players who want to hear my tips.
Shadow era warrior deck how to#
Hello everyone! This is a 10 step guide to deckbuilding aimed at new players who want to learn how to build competitive decks.
